Thanks to everyone for their help !
As it turned out, the reason I needed the parallel threads in the first
place was due to the execution speed of 3.x. Some preliminary functions
took so long to execute in 3.x that I had to control when my selection
userobjects were available to the user. The speed enhancements of compiled
mode, allow me to have my preliminary functions and all of my selection
userobjects in their own threads.
So what initially appeared to be a problem caused by the quest for speed in
4.0, actually fixed a problem caused by the lack of speed in 3.x.
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